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Maya Animator (Short-Term Contract)

 

Job Title: 3D Animator – Autodesk Maya
Contract Type: Short-Term Contract / Freelance
Location: Remote
Start Date: November 2023

 

About the Role

We are seeking talented and creative 3D Animators with strong Autodesk Maya experience to join our team on a short-term contract. This is an opportunity for experienced animators who can work efficiently to deadlines, collaborate with a wider production team, and deliver polished animation within an established pipeline.

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Key Responsibilities

  • Create high-quality 3D animations using Autodesk Maya.

  • Animate characters, props, and/or objects in accordance with project briefs and creative direction.

  • Interpret storyboards, animatics, reference footage, and animation briefs.

  • Maintain strong timing, posing, weight, and believable movement.

  • Work closely with directors, supervisors, rigging artists, and other members of the production team.

  • Implement feedback and revisions efficiently.

  • Maintain organised Maya scenes and follow established naming conventions and production workflows.

  • Meet agreed milestones and delivery deadlines.

  • Ensure animation files are technically sound and ready for downstream production.
     

Essential Skills and Experience

  • Proven experience in 3D animation using Autodesk Maya.

  • A strong understanding of animation principles, including timing, spacing, weight, posing, and performance.

  • Experience working with character rigs and animation controls.

  • Ability to interpret creative direction and translate it into effective animation.

  • Strong attention to detail and the ability to work independently.

  • Good communication and collaboration skills.

  • Ability to manage workloads and deliver work within tight deadlines.

 

How to Apply

Please submit your CV with the role you are applying for in the email subject and a showreel to [email protected].
Please note that applications for this position will close on Friday, 30 October 2026. Ensure all applications are submitted before the closing date.




Rigging Supervisor


Start Date: November 2026
Contract: 11-month Fixed Term
Location: Remote, all applicants must be UK based.

 

We are looking for an experienced and technically skilled Rigging Supervisor to join our team on an 11-month fixed-term contract, starting in November 2026.

 

The Role

As Rigging Supervisor, you will lead and oversee the rigging process across a new animated series, ensuring characters and assets are rigged to a high technical and creative standard and are suitable for efficient animation.

You will work closely with the Animation, Design and Production teams, providing guidance and support to rigging artists while helping to establish and maintain consistent workflows and standards throughout the production.

The successful candidate will have strong practical experience in Toon Boom Harmony and a thorough understanding of 2D character rigging for animation production.

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Key Responsibilities

  • Supervise the rigging team throughout the production.

  • Create, develop and maintain high-quality character and asset rigs in Toon Boom Harmony.

  • Establish and maintain rigging standards, workflows and best practices.

  • Ensure rigs are robust, efficient, animator-friendly and suitable for production requirements.

  • Work closely with Animation and Design teams to ensure rigs meet creative and technical needs.

  • Troubleshoot and resolve rigging issues throughout production.

  • Review and quality-check rigs produced by the team.

  • Provide technical guidance, feedback and support to rigging artists.

  • Help identify and implement improvements to rigging workflows and processes.

  • Collaborate with Production to ensure rigging work is delivered to schedule.

  • Assist with training, mentoring and supporting members of the rigging team where required.
     

About You

You will ideally have:

  • Proven professional experience in 2D character rigging.

  • Strong, practical experience using Toon Boom Harmony.

  • Previous experience supervising, leading or mentoring a rigging team.

  • A strong understanding of character rigging principles and animation workflows.

  • Experience creating production-ready, animator-friendly rigs.

  • Excellent problem-solving and troubleshooting skills.

  • A strong eye for detail and a commitment to technical quality.

  • Good communication and interpersonal skills.

  • The ability to work independently and manage priorities in a remote environment.

  • Experience working within a professional animation production pipeline.

  • The ability to collaborate effectively with artists, animators, designers and production staff.

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Location & Contract

This is an 11-month fixed-term contract commencing in November 2026.

The position is remote, but applicants must be based in the UK.

Preference will be given to candidates who are based in Northern Ireland or who are willing to relocate to Northern Ireland.

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How to Apply

Please submit your CV with the role you are applying for in the email subject and a showreel to [email protected].
Please note that applications for this position will close on Friday, 30 October 2026. Ensure all applications are submitted before the closing date.

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Flickerpix are committed to building a culturally & socially diverse workforce and welcome applications from individuals from all groups who are underrepresented in the Film and TV industry.

Flickerpix would welcome applications from pairs of people who would like to job share. Please submit only 1 application with both CVs for the job share team attached and add “job share” after the job title in the subject line.

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JOBS

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